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Proposed Vic (non robowars ) Judging changes
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assassin



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Arhh. That was some real deliberate lame driving from me to conserve battery power, which in hindsight was the wrong thing to do. So if you have to watch that video, for Eleanors sake, remember she was taking it easy. But for the judging side of things put that out of your mind.

I have no probs @ all with the current rules, and I'm also content with the result from that bout. Cheers. Very Happy
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Post Tue Oct 09, 2007 4:34 pm 
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Knightrous
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Just my quick take on the Reboot VS Eleanor battle brought up by Chris and linked by Daniel.

Control: Eleanor, it was the one pushing reboot around and slowed reboot down massively when it was inverted
Aggression: Reboot had this in the bag, tapered off a bit when inverted though.
Damage: Reboot, there was crap all damage to either bot, but Reboot put a few minor chips in Eleanor armor. Eleanor is a wedge, damage is void Razz

Reboot for the win, had more points in two out of the 3 categories.. I would say the other way if Eleanor was more aggressive.
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Post Tue Oct 09, 2007 6:30 pm 
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the moth
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O.k. - Lets get back on track ....
There is another thread for disscussion about eleanor and reboot .. This one is about potential changes to the judging in Victoria at a new event in a new arena. Although input from any other person is welcome - we really need to hear from the people who were at the builders gathering after the last event or are going to attend this Victorian event. Remember - builders with "destuctive" robots will usually favor a system that favors them ..... as will builders with non destructive robots.

Scoring on just 2 things - control and aggression favours robots that move and fight !

Remember -as a fledgling comp - we have no "professional judges" as basically required in the current approach.
for example look at these exerts from rule 2.2.2

2.2.2. Scoring Damage
"Judges should be knowledgeable about how different materials are damaged" . "Judges should not be influenced by things like sparks, but rather how deep or incapacitating a "wound" is. " "Judges should be knowledgeable about the different materials used in Bot construction
and how damage to these materials can reduce a Bots functionality"

Consistant event judges can be hard to come by, when we often have to "rope" people in . I have seen and judged fights and those basic needs are hard to find in all voulenteers at the moment without "professional judges". If we want this comp to have a complex system that requires judges to do "pre and post" match inspections and they need to have a high experiance level with all robot types to correctly assess "damage" - then we will need some real serious voulenteer judges.

Or we could try something simple for the moment .....

TKO = WIN

else - points score based on

Aggression : is he attacking or is he running away ?
Basic definition : If the robot is moving towards the oppenent - he is attacking , if the other robot is also moving towards him , then they are both attacking.
Thought : If both bots are furiously "circling" each other for a attack position - give them both points.
"Running away" to get to distance for ramming speed shouldnt be aggression untill you move towards the other robot . If the other robot is chasing you - he should get the aggression points.

Control : Does the driver have good control of his robot.
Basic definition : The ability of the driver to direct their robot into a attack position.
Thoughts : If your bot is badly damaged and barely moving - you obvioulsly dont really have good control . Any bot that has dished out crippling damage to another robot should get control points while the cripple shouldnt. If your robot "picks up" another robot - you are in control of yours and the other guy isnt in control of his .

If a really destructive spinner cannot actually get into a fast paced moving fight - then his real tactic is waiting for you to attack him - why should it win ?

My robot "vincent" came third in Robowars 4 after winning against two nasty interstate spinners , eventually losing only to reboot and eleanor. Both spinners broke their weapons which gave my reasonably passive robot "massive" damage points. If the spinners could have matched vincents control even with their weapons dead then the results could have been different .

As I see it there are some questions we have to answer ?

a) Do ALL the affected compeditiors really think the present complex judging system is fair

b) If you do thinks its fair - are you going to voulenteer to judge it ?

c) whats really wrong with a simple system if it works ?

d) do we try to make a simple system

enjoy
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Post Wed Oct 10, 2007 11:47 am 
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Nick
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quote:
If a really destructive spinner cannot actually get into a fast paced moving fight - then his real tactic is waiting for you to attack him - why should it win ?


Isn't this biased and "unfair" for spinners? It is really not possible to have a really destructive spinner that is also a top pushy bot - the weight limit ensures that. If the statement above was policy, it would virtually eliminate strong spinners.

The general spinner tactic is to keep to open ground and away from walls, so if a spinner does not persue an apponent into a corner, that's a wise tactic and not a lack of control or even lack of agression. As long as the spinner advances on it's opponent at any speed it is being aggressive and that should be enough.

The only bot that really waits for attack is a thwack bot - it has to take position and spin on the spot for maximum weapon effect.
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Post Wed Oct 10, 2007 1:50 pm 
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Daniel
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quote:
Originally posted by Nick:
Isn't this biased and "unfair" for spinners? It is really not possible to have a really destructive spinner that is also a top pushy bot - the weight limit ensures that. If the statement above was policy, it would virtually eliminate strong spinners.


He never said that all robots need to be pushy bots, just that they need to be able to drive around and not just wait for someone to hit them. He is mainly refering to robots like Badger and Prancing Queen which only have a top speed that's less then 1km/h. Those 2 would never win a control/aggression judges decision.

Post Wed Oct 10, 2007 2:48 pm 
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Nexus
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Since you are asking I will throw some of my opinions out there.
Will say it again – just light hearted opinions for the sake of discussions.

Well I am going to support your suggestions because I would prefer a simpler system.
I personally don’t like 10 pages of rules because frankly it becomes something like a Don King fight where you have a gut feeling who won but out comes the rules book to tell you why you actually lost.

I think robots should deserve and earn their wins not by finding a technicality in a big rule book that’s open for interpretation.

Rule 2.2.2 mentions judging by how deep a wound is – that’s irrelevant if there is nothing under the skin, that comment voids air armour and seems flawed to me.
An interpretation of that rule could change the outcome of a fight even though the wound made no difference to anything.
The choice of the word 'wound' in the rules is also very misleading and suggests damage when that might not be the case at all.

I also think damage is overrated as armour is meant to take the damage and if it doesn’t affect you and you keep on fighting then all the better.
If the objective is to incapacitate the other robot then you will only do that by actually damaging something on that robot, scratching or gouging has no effect on its performance so why penalise robots for using their armour as it should be used.

It will just mean you actually have to fight to win which would make it a better spectacle anyway.

Its not like damage is still not part of it as damaging a robot will affect its control and aggression and you will win if that’s the case, it just will eliminate the matches that one robot has control and aggression throughout the match but gets some scratches and gets a loss for it.

Damage sometimes becomes a BS technicality anyway or better put, a bit of a wildcard that people dig up so they can get the win over you even though they didn’t actually beat you in the arena.
These are combat robots, they don’t feel pain, they are made to get pounded and are made to fight not have boardroom discussions.

Look at how other sports function.
In a smash up derby it’s the vehicle that’s still moving at the end that wins, damage doesn’t matter.
In boxing it’s the guy that’s still standing at the end that wins even if he has broken ribs and a broken arm, so here we are with steel skinned armour being precious about cosmetic damage.

Keep it simple… man… we are here to fight, not count band-aids.

and some humour to finish off -

(Boo Hoo my robot has a scratch. OH NO, What am I going to do? Um I guess nothing, that’s what is supposed to happen)

Very Happy Very Happy Very Happy Very Happy Smile Smile Very Happy Very Happy
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Post Wed Oct 10, 2007 3:10 pm 
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Spockie-Tech
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Now why does "The Black Knight" sketch by Monty Python come to mind here ? Wink
http://en.wikipedia.org/wiki/Black_Knight_(Monty_Python)

(phpBB is being stupid about that link. either copy and paste the whole line, or click it, then click the link to the monty python article at the bottom of the incorrectly linked page


In brief, it sounds like you are suggesting removal of the damage category from the points ?

So if you leave that and the controversial style point out, then that leaves it down to just aggression and control ?
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Post Wed Oct 10, 2007 3:46 pm 
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DumHed
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I like the old "ask several people who they thought won the fight" method Smile
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Post Wed Oct 10, 2007 4:32 pm 
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kkeerroo
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quote:
Originally posted by the moth:
Aggression : is he attacking or is he running away ?
Basic definition : If the robot is moving towards the oppenent - he is attacking , if the other robot is also moving towards him , then they are both attacking.
Thought : If both bots are furiously "circling" each other for a attack position - give them both points.
"Running away" to get to distance for ramming speed shouldnt be aggression untill you move towards the other robot . If the other robot is chasing you - he should get the aggression points.


This where the whole idea of "Style" came into the UK Robot Wars. I discussed this with Andy Kane over dinner at RoboGames and he explained their interpretation.
"Style" has nothing to do with the appearance of the robot. In fact the judges are told to ignore any nonfunctional aspect of the robot. Basically Style is the tactics used. A wedge may not be able to get under the front of another robot but instead will need to attack from the side. To do this the driver may need to pull his robot back and reposition to come in from the side. To an outsider this may seem as if he is retreating when in fact it is a form of aggression.
Other examples are: A spinner pulling back after an attack to get his weapon up to speed, A flipper facing away from opponent while reseting the flipper, A crusher aiming for vulnerable rear. All of these things would be counted against the robot if points are awarded for Damage and Aggression. Some may argue that some of the above can be counted as Control but not all. A spinner remaining stationary while getting his weapon back up to speed may be interpreted as lack of control by some.
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Post Wed Oct 10, 2007 5:35 pm 
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Philip
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I completely agree with Nexus's point regarding armour. Armour is there to be hit by spinners and other robots. Spinners like Jolt can still incapacitate a robot by damaging the armour and getting through to a wheel or other component.

Control and aggression are enough criteria to judge a fight for any type of bot.
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Post Wed Oct 10, 2007 7:26 pm 
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Rotwang
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Some things change and some things don’t.

One thing that doesn’t seem to change is if you wont to win build the nastiest spinner you can and go for the Knock Out. Twisted Evil
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Post Wed Oct 10, 2007 8:49 pm 
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dyrodium
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I've been tryin to read everyones long-winded (but good) posts, so I may have missed a few things.
IMHO I don't think changing the judging criteria will alter much.

Case in point: Reboot
Fights its way to first in robowars Melbourne. Rule set and judging criteria could be said unique to that event.
Battleshed. A completely different method of judging, and a totally different form of competition to the standard double elim of robowars. Reboot still wins, familiar robots are up there with it such as Stealth.

What I'm getting at is altering to your hearts content and adding in more and more complex definitions of what IS armour and what DEFINES damage will probably have very little or no effect on which robots win over which in the competitions. I may have more to say later after I read over in more detail.
Laughing
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Post Wed Oct 10, 2007 9:14 pm 
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Valen
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so a wedge that is half destroyed should win against the spinner that did the damage only because it can drive faster?

I like the ask a bunch of people what their "gut" says, thats what its about after all.
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Post Wed Oct 10, 2007 9:53 pm 
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Glen
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does someone want to just give me the jist of this thread, seems far too pointless to go through it myself Laughing
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Post Wed Oct 10, 2007 10:00 pm 
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Daniel Marshall
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I agree with dyrodium, I'm not sure changing the rules this way or that will have an effect on the outcome of 99% of the fights. though having a complex system will turn away new builders. case in point, Ultibots.
for those who do not know what Ultibots is, basically take dungeons and dragons, mix with all terrain robots and you have Ultibots.
It was such a complex system of game play, rules and judging, no one wanted a part of it.
We want to grow this sport, and for those newbies struggling with keeping there wheels on, a complex judging system is the last thing we ALL need.
Now K.I.S.S. (keep it simple stupid) and lets make up. Wink
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Post Wed Oct 10, 2007 11:03 pm 
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