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DumHed
Experienced Roboteer
Joined: 29 Jun 2004
Posts: 1219
Location: Sydney
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I reckon the way to do it is to be very relaxed on the rules, but if people have an objection to someone's design (usually if it keeps winning ) then they can bring it up and people will discuss it.
Maybe even a handicapping system could be introduced like they do with penalty weight in motor racing, in a case by case way.
Eg, spinner rpm could be reduced, or overall battery voltage could be reduced if people think it should be.
The other way to look at it though is to not have limits.
Instead of limiting the better / more destructive bots, encourage everyone else to upgrade
There's always anothe side to everything though, and there's no way to keep everyone happy.
The same materials rule works pretty well for putting people on more even ground, but there will always be people with better weaponry, better drive motors, better batteries, better controls, etc.
The trick is to limit things enough so that everyone can be competitive, but not so much that there's no room for innovation.
Really I think the only way to do that is for people to post designs and see if people accept it, as Jake's done, or build it and see if people accept it at an event.
Obviously not everything can be built out of MDF, but at the same time there's no use having an MDF rule if someone's going to bolt Titanium over the whole thing.
I see the idea as a way of getting some more carnage happening. Armour is limited and really has to be sacrificial, so the focus is more on weapon strength and drivability.
In a way it's more about doing damage rather than surviving damage - while still being easy to fix afterwards. It should be fun to watch, and fun to compete. _________________
The Engine Whisperer
- fixer of things
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Tue Sep 06, 2005 2:47 pm |
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