|
|
|
|
|
|
|
|
|
Spockie-Tech
Site Admin

Joined: 31 May 2004
Posts: 3160
Location: Melbourne, Australia

|
To easily use the invert/flip function, (if you arent using the third radio channel), just hook up the third channel to your receiver, and connect either the aux-hi and/or the aux-low output pin straight back to the Flip input pin..
voila. radio-controlled flip. move the third channel (whatever it may be on your controller) into the auxillary activation zone, and the aux-output will activate the flip input, and you are driving backwards.
If you are already using the 3rd channel for your weapon, you can use the "other side" of the aux (aux-hi if you are using aux-low for your weapon, or vice-versa) to still activate flip using just 3 channels, but you wonbt be able to activate your weapon AND flip at the same time, so no firing the weapon while upside down and continuing to drive backwards. only 1 auxillary output can be on at a time.
If you need bi direction weapon capability (ie, you are already using both aux-hi and aux-low), or you need to be able to fire and drive inverted simulataneously, then you will need to either 1, get a 4th radio channel and switch decoder (available from hobby shops), *or* 2. fit a manual flip-sensor to your robot like a tilt-switch that automatically activates the flip input whenever you are upside down.
Does that help clear things up ?
Last edited by Spockie-Tech on Tue Jul 27, 2004 11:24 am; edited 1 time in total
|
Mon Jul 26, 2004 11:37 am |
|
|
|
|
|
|
Spockie-Tech
Site Admin

Joined: 31 May 2004
Posts: 3160
Location: Melbourne, Australia

|
Fuses are generally not considered a great idea in a combat robot.. they seem like it to start with, but there are a few objections.
Like all motor controllers, the IBC's "50 amps per channel" is a measure of its *average* power-handling capability. In actual fact, it will handle short power surges much higher than this (we've tested it at 120 amps for a few seconds), but a sustained 50 amp draw for ages will overheat the heatsinks without good cooling airflow.
The only controller manufacturer who rates their controllers in "continuous all-day amps" is Vantec (which is why their controllers have lower specs than most others for the $). Hobby controller manufacturers are terrible, they seem to rate their controllers according to the theoretical maximum the fets datasheet say is hypothetically possible before exploding into a cloud of plasma, and promote their products based on that.
So, a fixed 100 amp fuse is both too much and too little at the same time. It will limit your momentary surge power that the IBC is capable of providing, yet wont protect you from a sustained overheat situation at 90a mps combined. It will offer you more protection than nothing would though, but..
the 2nd problem is that they are glass (or plastic if the blade type) with a fragile metal filament in the middle that typically runs fairly hot (especially when close to its blowing limit). This means that any sudden impacts will quite likely cause the hot wire to seperate under the shock, even although the overload point has not been reached. the effect is a dead-bot, and unless you tap out quickly, if you are fighting some uber-spinner you will likely be up for far more in bot-repairs than you would have been *if* your controller had smoked in some momentary overload. For this reason, most builders who run fuses only do so in testing, and then bypass them with a wire for combat.
If you really do want to give your controller a bit more protection, then I suggest the Thermal-Auto-Reset circuit breakers available from Bursons or Repco (they're a Narva part), since at least once things cool down after the overload has gone, they will kick in again after a while, although I ended up bypassing them on Scoopys Saw at marayong because they were taking too long to reset - if the saw momentarily stalled, it would be out of action for the next minute or so.. a long time in a 3minute match. _________________ Great minds discuss ideas. Average minds discuss events. Small minds discuss people
|
Mon Aug 02, 2004 10:27 pm |
|
|
|