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"Ausbot" - outdoors
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Grassy



Joined: 19 Apr 2006
Posts: 241
Location: Eastwood, Sydney (near Ryde)


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I was wondering; whaty are the laws on some of the possible weapons (flamethrowers, napalm, explosives ect) ? wouldnt some vweapons be illegal under australian law?

Post Wed Jun 21, 2006 9:01 pm 
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Spockie-Tech
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Joined: 31 May 2004
Posts: 3160
Location: Melbourne, Australia


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That would probably depend on whether you called it a "flamethrower", or a self-propelled BBQ. Those Gas-Turbine style warehouse heaters arent illegal, and neither is remote controlling one as far as I know.

Be smart and careful and you wont have to find out.
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Post Wed Jun 21, 2006 9:44 pm 
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Rotwang
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Joined: 15 Jun 2004
Posts: 1589
Location: Vic


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Just wondering if the July 23 get together is still on or if it is no longer necessary after the other day at Grantville?

Post Tue Jul 11, 2006 10:14 am 
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aeldric



Joined: 08 Oct 2004
Posts: 100
Location: Melbourne


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I don't have anything to say. I think we learned a lot at Grantville. Does anybody still want to meet on the 23rd?
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David C.
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Post Thu Jul 13, 2006 8:36 pm 
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Daniel Marshall
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Joined: 28 Feb 2005
Posts: 167
Location: Hampton Park


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Man, this post has been goin for over a year! good topic though.
I have been reading through it just now, lookingat where it started, just wanted to add, we seem to have come a long way over the last twelve months and it really looks like we are on the way to the worlds first all-terrain robot combat."Top Stuff" (quote, Russell Coight)

ps; everyone good for grantville on Aug 26

Post Sat Jul 15, 2006 9:38 pm 
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NMO
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Joined: 16 Jun 2004
Posts: 486
Location: Melbourne


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aeldric, just wondering regarding flame throwers... Is it allowed under the rules to have a non exstinguishable piolet light. eg I was considering having a small container containing a wick and some kero on the front of the flame thrower as a piolet light. this would mean that I wouldn't bne able to exstinguish it remotely. I wanted your feedback on this before I get building.

Neweyn

Post Mon Jul 17, 2006 7:14 pm 
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aeldric



Joined: 08 Oct 2004
Posts: 100
Location: Melbourne


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The rules do not explicitly forbid a non-extinguishable pilot light. I see why you are concerned - but I discussed it with a few scrutineer friends of mine, and they agreed that it is no more dangerous than the average racing motorcycle or car. Racing engines have numerous hot spots, which can potentialy ignite a fuel leak. Robots probably do too. A pilot light may slightly increase the risk to your robot, but it does not represent a significant increase in risk to anyone else.
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David C.
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Post Mon Jul 17, 2006 9:09 pm 
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Glen
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Joined: 16 Jun 2004
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having a quick read through the rules the general idea is to grab an artifact that you dont know what its going to be, then defend it in your "base" for some time (is there a set time limit or do you have to immobilise the other team and get the artifact into your base?).

i like the idea of charging robots though, kinda cute in a way hehe. may have to look at converting the lightweight into something like this sometime down the track Smile
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Post Sun Aug 06, 2006 4:33 pm 
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aeldric



Joined: 08 Oct 2004
Posts: 100
Location: Melbourne


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You can take the artefact at any time. Even after you have destroyed all opposing forces (though a time limit applies if you do it after you have won).

The victory condition is wnning the war not capturing the artefact - The artefact simply gives you more points.

Timing depends on your strategy. It may be safer to capture the artefact early - as your small, nimble "artefact recovery vehicle" is still in one piece early on. Or your game plan may involve smashing the defences, and then sending in your slow, lumbering, "armoured recovery vehicle".

The rules are designed to encourage strategy and emergent behaviors, so they are not too prescriptive.
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David C.
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Post Mon Aug 07, 2006 8:40 pm 
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dyrodium
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Joined: 24 Aug 2004
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Location: Sydney


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I might be game to try this soon... How "off road" is the terrain? Any images available? Just not sure if 2wd would be possible... Smile
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Post Tue Aug 15, 2006 1:42 pm 
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aeldric



Joined: 08 Oct 2004
Posts: 100
Location: Melbourne


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2WD would be possible if there was little or no mud, or if you have wide profile tyres.
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David C.
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Post Tue Aug 15, 2006 10:08 pm 
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dyrodium
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Joined: 24 Aug 2004
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Location: Sydney


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Think wheelchair wheels could cut it? Otherwise i'll need to be changing my plans...
Hmmm go cart tires... Smile
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Post Wed Aug 16, 2006 8:28 am 
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Rotwang
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Joined: 15 Jun 2004
Posts: 1589
Location: Vic


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Pyrobot uses wheelchair wheels and is only 2 WD with a caster.
I think he will work fine apart from having to avoid some deep ruts that would stop most bots.

Danny offered to grade them but I think they are best left to provide some natural pinch points and reward the bots with exceptional cross-country ability, not a lot of use making it too easy or we would be back on the cement.

Pyrobot’s center of gravity is very close to his drive wheels so he will rock backwards under positive acceleration but he is not very fast and I think this will give him a bit of character.Smile

Post Wed Aug 16, 2006 10:05 am 
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dyrodium
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Joined: 24 Aug 2004
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Location: Sydney


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Nice. I was thinking of balanceing on the two wheels with a perfect center of gravity around the axle, with my weapon out front. That way it could *slowly* accelerate and maintain level quite well. Hmm now to make sure i win this auction... Very Happy
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Post Wed Aug 16, 2006 10:40 am 
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dyrodium
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Joined: 24 Aug 2004
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Location: Sydney


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Well there goes that idea, damn ebay sniper bids.
One thing I can't really work out is the time limit, as far as I can see there isn't one, unless all the opponents are imobile. Doesn't that mean you could just sit there till all the other bots run their batteries flat and then drive out and win? Confused
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Post Fri Aug 18, 2006 8:39 pm 
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