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andrew
Joined: 16 Jun 2004
Posts: 3110
Location: Castle Hill, Sydney. N.S.W
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Watching battlebots
SO is it just me or do alot of teams not know what steel is in this comp
Literally it looks like some robots have paper for armour and thin ali for frame. Have you not done your research, is this the first time you have seen ray billings machines.
Get thick steel, weld that shit, angle it, then your machine may last more than three hits.
Sorry but man it frustrates me, least theres some new teams in battlebots, good to see new builders, i hope they build something stronger in future and learn from all this though
Warheads and stinger bee (sewer snake) put on a show, holy crap. Matt is one of the most intense drivers in the game
Bronco is a bad mother%*&%$^. Next fight with him will be rediculous
Next week tombstone destroys...... i mean fights radioactive _________________ Andrew Welch, Team Unconventional Robotics
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Mon Jul 06, 2015 12:01 pm |
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Spockie-Tech
Site Admin
Joined: 31 May 2004
Posts: 3160
Location: Melbourne, Australia
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Stinger vs Warhead showed impressive driving skills, although Im not not particular impressed by a moving wedge as a "Active Weapon".
Nice of Stinger to free warhead a couple of times in the name of making a good fight, even if risking losing might be a consequence.. Also typical of the Inertia Labs guys to *not do that. they were always "win at all costs, even if its boring" types.
I suppose if Donald Hutsons jaws are considered to be a "lifter", then Stingers wedge would have to count as one too.
A Tricky area to debate. When does a moving wedge stop being a wedge and be considered a "Weapon" ?
This series while well produced for TV, is reminding me of the big thing I didnt really like about BattleBots - The Arena, it looks great, but *it is your biggest enemy, not your opponent.
With such hugely powerful Arena Hazards, why bother to design a powerful weapon ? Those Screws are *stupidly overpowered.. get pushed even lightly into them and with the serrated lifting teeth its pretty much game over straight away.
The Pulverisers are sort of cool, and giving them to the teams to control is a nice touch, but I wouldn't want them to hit *too hard, or its the same "are you fighting the opponent or the Arena ?" thing. At least they aren't overusing the Kill Saws this time like they used to.
Adding the flip-out zone (even a small one like they have) is another step backwards IMO. Thats the English way of combat that encourages flippers to just toss you over the edge and boom, another instant (and relatively boring) game over. It was better when they had spikes along the walls and that was it.
So as Ive always said, the Arena is what influences the bot designs more than any other factor. Add powerful hazards, the bots offense gets weaker (on average), Add flip-out zones and flippers are everywhere.
I prefer to see more pure Robot vs Robot action. You want to hurt the other guy ? bring a *weapon, not a moving wedge. One of my thoughts was try adding passive *terrain to the floor.
Just a few speed humps here and there, perhaps a "Hill" (4 sided pyramid with a flat top) in the middle, or some small steps for more terrain-capable bots to make use of against the floor-scrapers, and see what evolves design-wise there. I imagine there would quite a few high-sided bots initially until the designs improved.
Anyway, not whinging too hard I hope, its good to see Battlebots back, its just a bit sad to see some good bots taken out by the Arena, not their opponents offense, thanks to a single or lucky good push by its opponent.
Perhaps things like Arena Hazards should only be activated in the last 30sec-1min of the fight to help finish of a bonk-fest like two wedge/rammers or whatever butting heads for 3 min. a bit like a pit that opens in the last 30 seconds, I like that idea better. _________________ Great minds discuss ideas. Average minds discuss events. Small minds discuss people
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Mon Jul 06, 2015 11:47 pm |
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Glen
Experienced Roboteer
Joined: 16 Jun 2004
Posts: 9481
Location: Where you least expect
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Agree on the overpowered screws, seems like people are already using them for a quick win early on, namely bronco. Activating it in the last 30 seconds would be nice Although so far all the robots that have lost to the screws were definitely losing anyway... As the comp progresses we might see them come into play for some big upsets, tombstone flying into them and getting torn up perhaps?
And the shit bots kinda make the TV show, look online. There's as much talk about wrecks and plan x as ice wave and warhead. I'm sure there's just as many people that are keen to see tombstone shred radioactive next week as they are to see bronco v stinger. There are only so many builders capable of producing a winning robot, so might as well add some entertainment factor to things!
Anyway, thought this weeks installment was much better than last weeks. Loving the pace of the show, just enough behind the scenes being shown and enough talk pre- fight. The pseudo-UFC direction they've taken makes the competition seem much more legitimate than robot wars or the old battlebots ever did.
The first two fights were great, bronco v plan x was a bummer. Bit of a wussy effort not to throw a few more flips in on a totally feeble robot, but i guess with mega prize money at stake you gotta play the game Super keen to see what that flipper can really do as surely they haven't been running it at full power so far.
Very down about warrior all but failing to do anything through the tournament. Lots of unrealised performance there.
Bring on next week! The last episode was quite predictable aside from ghost raptors fight, with the exception of tombstones bout i have no idea how the other rounds will go..
overdrive v witchdoctor, overhaul v lockjaw and hyperactive v bite force should be very evenly matched. Bring it on! _________________ www.demon50s.com - Minimoto parts
http://www.youtube.com/user/HyzerGlen - Videoooozzz
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Tue Jul 07, 2015 4:20 pm |
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Eventorizon-GB
Joined: 15 Nov 2013
Posts: 111
Location: Ripon, United Kingdom
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quote:
Originally posted by Spockie-Tech:
Stinger vs Warhead showed impressive driving skills, although Im not not particular impressed by a moving wedge as a "Active Weapon".
Nice of Stinger to free warhead a couple of times in the name of making a good fight, even if risking losing might be a consequence.. Also typical of the Inertia Labs guys to *not do that. they were always "win at all costs, even if its boring" types.
I suppose if Donald Hutsons jaws are considered to be a "lifter", then Stingers wedge would have to count as one too.
A Tricky area to debate. When does a moving wedge stop being a wedge and be considered a "Weapon" ?
Stinger, AKA Sewer Snake, makes for great fights that last a long time. Its high speed, agility and power make for great battles and its reliability, even when its down to 2 wheels from 6, means you get great fights no matter what.
Matt describes his robot as 80% drive and 20% weapon, and by weight its actually closer to 70-30. It may be very simple buts very effective and fun to boot.
Side note: I can't wait to see Ghost Raptor get ripped apart!
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Tue Jul 07, 2015 9:15 pm |
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