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QRSC - Hack Cage 5 - March 31st
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miles&Jules
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Joined: 19 May 2010
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Yeah the Casio's can be a bit fussy with their exposure sometimes we noticed(different models to) also discovered that it had a purple filter on in the menu..thats why its a bit pink?
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Post Sun Apr 01, 2012 12:39 am 
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Glen
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Not a half bad event, even if it is only antweights Razz (i kid i kid). Love the huge helicopter one XD and the angled flipper looking one too, that seems really intricately made. nice work!

Lolsteve


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Post Sun Apr 01, 2012 12:49 am 
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miles&Jules
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Location: ipswich QLD


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final Scarlet vs Abaddon



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www.wombokforest.com.au

-Pickasso- Vivid Sportsman champion 2015

Post Sun Apr 01, 2012 1:36 am 
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Knightrous
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Joined: 15 Jun 2004
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Location: NSW


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quote:
Originally posted by Glen:






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Post Sun Apr 01, 2012 11:41 pm 
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marto
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Joined: 08 Jul 2004
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Location: Brisbane, QLD


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I am sick of unsticks and having to try and make a ruling on whether the other robot put someone on the wall or (in the wall) or upside down, whether it has no ground clearance or is stuck on the floor. Its too hard to remain consistent and I have had enough of being the one who has to make those decisions.

Next round 0 unsticks.

This may require a few things to be changed.

Arena floor - Steel
Arena side panels - Steel
Corners do we want to put on top plates so that you don't get caught down the holes?

This will mean that if you get stacked against any wall you lose.
If you get embedded in any wall or floor you lose
If you get stuck on debris in the arena you lose (get more ground clearance)

Steve
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Post Mon Apr 02, 2012 1:06 am 
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miles&Jules
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Joined: 19 May 2010
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Location: ipswich QLD


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It's those diagonal bits in the corners that are the main culprits! Could they be replaced with right angle pieces? What about robots that get imbedded in the wall?

edit...oh thats a yes.... I didn't read properly
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Post Mon Apr 02, 2012 11:08 am 
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Philip
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Joined: 18 Jun 2004
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Location: Queensland near Brisbane


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quote:
Next round 0 unsticks.
Scarlet would have won the final with this rule.

This rule is clear and simple to understand and implement. It should lead to robots that are less likely to get stuck and therefore provide a better show for an audience.

When two robots get stuck on each other, will the fight stop and be judged up to that point?
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Post Wed Apr 04, 2012 4:46 am 
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Jaemus
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unsolicited opinion from this particular member of the NSW peanut gallery is that i like this concept
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<Patrician|Away> what does your robot do, sam
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Post Wed Apr 04, 2012 6:55 am 
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Knightrous
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Joined: 15 Jun 2004
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Location: NSW


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quote:
Originally posted by Philip:

When two robots get stuck on each other, will the fight stop and be judged up to that point?

I would say the robots have to be unstuck and the match continued. If you don't separate them, it's a shit fight for builders and audience. If you end the fight there, same as previous statement....
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Post Wed Apr 04, 2012 8:41 am 
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marto
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If both robots are stuck and touching each other they will be separated.


Real challenge is going to be making the arena semi stick proof.

Steve
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Post Wed Apr 04, 2012 9:34 am 
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seanet1310



Joined: 08 Nov 2006
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Location: Adelaide


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So the pit is dead?

That from memory is also a stick point with the design at the start of the year.
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Post Wed Apr 04, 2012 6:53 pm 
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marto
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Probably not if you get stuck on it just means you don't have enough ground clearance.
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Post Thu Apr 05, 2012 5:03 pm 
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Jaemus
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Joined: 01 Apr 2009
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Location: NSW


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yeah the pit needs to be workable
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<Patrician|Away> what does your robot do, sam
<bovril> it collects data about the surrounding environment, then discards it and drives into walls

Post Fri Apr 06, 2012 12:00 pm 
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