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Proposed Vic (non robowars ) Judging changes
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DumHed
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I think the central issue here is that we don't want a battle's outcome to be decided by a post match counting of scars, and not by which bot put up the best fight.

A bot can take damage while attacking, which is still damage, but the rules shouldn't turn an attack into a potential loss of points - otherwise we'll end up with two bots sitting there waiting for the other one to do something.

The "gut feel" system seems to work pretty well, and doesn't require the judges to be familiar with the rules word for word.
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Post Fri Oct 12, 2007 10:09 am 
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Spockie-Tech
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So Dumheds proposal is to select 3 (or more ?) random members of the audience at the end of a fight and ask them who won. majority opinion rules ?

What about audience-bias/stuffing ?

If you can arrange to have 50 of your friends standing around at the time you are fighting, you would stand a better chance of winning that a lone bot builder who might have less of a fan club present.
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Post Fri Oct 12, 2007 12:24 pm 
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Bort
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Lets be honest here Brett, we are all nerdy robot builders. None of us have 50 friends Very Happy (joke)

Post Fri Oct 12, 2007 12:36 pm 
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prong
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Not random audience members, random builders.

In NSW we have had plenty of close fights but no issues with the builders choice for winner.

At the end of the day who cares who the audience thinks wins, we are the ones who truly appreciate the sport

I would definetly prefer my fellow builders to do the judging over even experienced but non builder judges.

Post Fri Oct 12, 2007 12:45 pm 
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DumHed
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also we use more than 3 judges.

I don't think there's been any contention since we started that?
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Post Fri Oct 12, 2007 12:48 pm 
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Daniel Marshall
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quote:
Originally posted by Rotwang:

The thing is after a short time we will have a full field of fast powerful aggressive bots.
No variety = BORING.
If that is what Daniel wants and he thinks by jazzing it up with pyro effects to sell it to the crowd he is the EO its his decision .


I know I'm not very competitive yet but I love this sport as much as the next man, so the last thing I want to turn it into is a boring event made to look good using all smoke and mirrors.
Having said that, wouldn't you agree half time entertainment, video screens, commentary crash replays and interviews are ways of jazzing up any sport.
We are lucky to have the ability to use pyrotechnics as well.
I'm simply looking at other ways to improve so as to attract both crowd and builders.

As for simple judging. Has there ever been a builder sit down and read the judging, then build a bot most suited to the judging system. Most builders think of a weapon or robot, find out if they can use it (or already know they can) and build within the weight and rule guide-lines.

I love every robot you all have built (not literally). I can appreciate the creativity time and effort it takes,But it is off-putting, even sad, if your hero (robot) wins on a technicality or unfairly, simply because of the judging system.
Neither spectator, builder or potential builder will have loyalty to a system they do not understand.
(except Reality TV, no one ever understands Reality TV).
Sure, if they really wanted to compete they will take the time to learn.
Wouldn't you rather take that time, so they have it to build a better bot.
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Post Fri Oct 12, 2007 12:51 pm 
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Fish_in_a_Barrel



Joined: 30 Sep 2006
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I would say that the majority of fights are able to be determined without needing to reference the rules. The rules currently reflect the majority of what people think, it just makes it quantifiable in case of a dispute as to who won.

I would say that dumping a relatively complete rule set would be a bad idea. I would start by making small amendments to see if the changes are working the way that you wanted.
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Post Fri Oct 12, 2007 4:36 pm 
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Knightrous
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Vodka anyone?
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Post Fri Oct 12, 2007 6:37 pm 
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Spockie-Tech
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I think we should have some rules to define how fights over rules are judged Razz

I wouldnt say the present rules are biased in favour of spinners myself (even although I have a spinner).

Sure, there is a damage point, but emember, Robowars also has a "Style point" (dons asbestos suit) that is designed purely to encourage robots doing undefined "cool" things that offsets it.

If You cant make holes in someone (or scratch them), then do something else cool (Sproing for example, grab lift, carry them around, and stack them against the wall) and you will likely win a style point and offset your lack of ability to damage someone.
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Post Fri Oct 12, 2007 6:51 pm 
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Nick
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I can't think of anyone who would say no to fireworks and video screens etc - that's all stuff we would kill for at other venues.

If you want to make it more exciting for audience and builders, I suggest the scheduling system we have started in Sydney. I wouldn't say its perfect, but having ten matches back to back feels more exciting than single matches with a ten to 20 minute break.

You could also say the scoring system and round robin event format we use in Sydney is fairer if viewed over the whole event. Since we have more matches and the match points average out. a good bot can have a bad match and still win the event. I can't recall which sports do it, but some judging systems discard the lowest score for each competitor to help eliminate judging bias and 'off' performances.

I'm not saying our new system is better than others, but if it is too contentious to remove the perceived spinner bias at the match level, then reduce it by averaging at the event level. I definitely notice that Jolt has a harder time winning an event since we made the format change. Jake's excellent software has made score keeping a snap, so our system is now at least as easy to manage as double elimination.
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Post Fri Oct 12, 2007 7:19 pm 
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Rotwang
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Couple of points I would like to make.

1

The IG vs. Fragmentor fights. The draw is easier to understand if you take it in context.
The only bots there were the 2 NMO bots and the Rotwang Robotics bots and we have fought each other so many times there wasn’t a lot of point going through the motions, then Brett turns up stylishly late as always and just for something to do to entertain some of Daniels guests Frag and IG end up in the arena.
It was a fun fight and we got a lot of spontaneous applause, we had already pretty much decided not to post any results on such a casually organized day.
Not surprising then that our judges didn’t wont to make either bot the looser.

As far as I was concerned that was fine, I had a fair bit of input into both bots anyhow and both were running on Brett’s IBC controllers so he couldn’t loose either.

Anyhow I am sure if it was a Sidetracked event instead of by the bay after pigging out on Daniels excellent spit roast a result would have been forthcoming.

2
I really don’t think spinners have an advantage under the current rules apart from when their weapons stop working during a fight and they wriggle out of having this scored against them as damage.

As far as I am concerned if it stops for any reason its counted and that goes for any active weapon.
If you swap the wrong gas bottle into your bot and only get 2 flips too bad that’s damage against you.

This is the point I was trying to make at Jam Jerrup.


3
If you really care about FAIR how can you even propose a change that will mean that certain type of bots only hope of a win is a TKO or a system that you are already talking of banning certain types of bots as your way of maintaining game balance.


If you wont simple and fair just flip a coin, it’s easier and likely to be more accurate than the proposed system Smile
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Post Fri Oct 12, 2007 7:27 pm 
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Nick
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About point 2 - I thought that having your spinner weapon (or any other active weapon) break was already counted heavily against you. I know that if Jolt's weapon fails for any reason, I have zero chance of winning a match unless the opponent is already a rolling TKO. I'm completely with you on point 3.
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Post Fri Oct 12, 2007 7:39 pm 
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Rotwang
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Damage self-inflicted by a robot's own systems and not directly or indirectly caused by
contact with the other robot or an active arena hazard will not be counted for scoring
purposes.


This is at the end of rule 2.2.2

Then arguments like my axe cut your bungee no my bungee always does that. That doesn’t count etc.

Once again, to put it in context this just started as a chat round the camp fire after dark and the arena packed away and all the gear back in the car’s etc.
Suggestions for making it easier for the judges, my recollection of some things that made it more difficult than necessary and perhaps even some of the builders were a bit vague on.

I mean really how can even an experienced judge decide what is or isn’t self-inflicted and why shouldn’t it count even if it is.

I vote we remove this clause.
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Post Sat Oct 13, 2007 7:05 am 
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Nick
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I am pretty sure we never used that particular clause up in Sydney, builders have always expected that active weapon would be counted against them and it has always been seen as "fair". Cutting out that rule would be a great idea.
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Post Sat Oct 13, 2007 8:29 am 
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Rotwang
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Brain wave!
Danny if you wont a simple comp as George and Moth wont just split it off like the Soccer comp and call it what it is: Sumo.

Only difference is the pit is in the center instead of round the outside.

No time limit and away you go. Bit like the final of Robotica.
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Post Sun Oct 14, 2007 8:36 am 
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