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Knightrous
Site Admin
Joined: 15 Jun 2004
Posts: 8511
Location: NSW
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90% of the time Jolt gets any hits on the opponent is when the opponent runs into Jolt... So in theory, if anyone just stayed away from Jolt in the arena, you'd never land a hit (Well maybe on the wall) and you'd never win a battle... But that's hell boring... But if you were chasing the opponent around the arena with aggression like Reboot or Orbit (Plan B was pretty aggressive for a spinner), it would be exciting to watch...
I believe Ricks point is, big ass spinners like Jolt, don't do much in the arena except spin a big chuck of expensive metal, and rely entirely on the opponent to make the moves... Not as exciting as watching something like Orbit Vs Scoopy Doo where Orbit was laying the smack down while being super aggressive.
I see merit in Rick's idea, the judging is still simple, and it would put an end to these boring battles where one robot does all the attacking and the other wins because it sat there and spun a block of steel and managed to put a few holes in the armor.
It doesn't disadvantage spinners either, because if your spinner is good enough, and you break your opponent to a point where they can no longer drive or move in a controlled fashion, you'll effectively removed their control.
Alternate Idea....
No time limit, TKO to win _________________ https://www.halfdonethings.com/
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Thu Oct 11, 2007 3:07 pm |
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Rotwang
Experienced Roboteer
Joined: 15 Jun 2004
Posts: 1589
Location: Vic
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Seriously; do you think you can move the goal posts that much without effecting game balance?
Imagine you came across a comp with these rules and you wonted to compete to win.
I would be thinking along the lines of Invertible Hardox box containing Dewalts Colson’s Sidewinder and M1’s and a gyro.
All I need to do is take a bit of weight out of Weasel and were set to rumble.
Control
Each robot is awarded a point in the Control category based on its demonstration of control of itself, its opponent, and the match. Length of time during which control is demonstrated, and the degree to which control is demonstrated, shall both be taken into account in the final determination of which robot showed superior control and is to be awarded the control point.
The degrees of possible control examples are...
Helpless. The robot is unable to demonstrate control, is barely mobile, or moves randomly or intermittently.
Occasional control. The robot may achieve a few shoves or wedge lifts on the opponent, or brings its weapon to bear a few times. It may dodge or escape a few of its opponent’s attacks. It shows some control of its position relative to its opponent. It often has to correct its aim while driving.
Adequate control. The robot achieves several attempted attacks, and some effective attacks. It avoids some of the opponent’s attacks. it only occasionally has to correct its driving aim
Good control. The robot executes many attempted attacks or several effective attacks. It dodges or escapes regularly. It generally drives to its target without correcting its aim. It can often compensate for its opponent’s motion.
Excellent control. The robot executes many quality attacks. It rarely misses its target. It dodges or escapes regularly and recovers quickly. It is rarely out of position relative to its opponent.
Transcendent control. The robot attacks at will and can stay on its opponent. It dodges most blows or escapes almost all attempts to lift, pin, or grapple. It rarely misses and does not need to stop to take aim or correct aim.
2.2.1. Scoring Aggression
Aggression scoring will be based on the relative amount of time each robot spends
attacking the other.
Attacks do not have to be successful to count for aggression points, but a distinction will
be made between chasing a fleeing opponent and randomly crashing around the arena.
Points will not be awarded for aggression if a robot is completely uncontrollable or unable
to do more than turn in place, even if it is trying to attack. 0
Sitting still and waiting for your opponent to drive into your weapon does not count for
aggression points, even if it is an amazingly destructive weapon.
Awarding Aggression Points
o A Combatant who attacks a full-body spinner (e.g. intentionally drives
within the perimeter of the spinning weapon) is automatically considered
the aggressor and awarded a 3-2 score in the case where both robots
consistently attack, or both robots consistently avoid each other.
Note: a Combatant is considered a "full body spinner" if the robot cannot be attacked
without moving within the perimeter of the spinning weapon. _________________ Satisfaction is proportional to effort and results.
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Thu Oct 11, 2007 6:50 pm |
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