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Daniel
Experienced Roboteer
Joined: 30 Aug 2005
Posts: 2729
Location: Gold Coast
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For points my brother and I have a system based on what was used at RoboGames this year. Instead of giving 2 for a win, 1 for a tie and 0 for a loss, we want to give points out of 60. 30 of the points would come from the judges, 3 three judges with 10 points each. If a robot wins by a judges decision then it will get the total of the points from the judges as it scores from the fight and the loser gets other judges points to make up 30. For example if its a close call the winner might get 16 points and the loser 14 points, if it isn't close then it might be 25 for the winner and 5 for the loser. Ties can be done with 15 points each. The loser gets something because it did manage to survive, but will never be more then the winner.
If the fight ends in a knockout the winner gets all 30 points from the judges plus points depending on the speed of the knockout. If the knockout happened halfway through the fight then the winner gets 30 + 15 points, if it was 1 minute into the fight then it'll get 20 points, if it was in the last 10 seconds they'll only get 1 point + 30 from the judges. The loser will get 0 points. This puts more emphasis on trying to knock the other guy out, which is the whole idea of the sport.
Bye's are easy to deal with. Whoever had a bye in the first round fights whoever had a bye in the scond round. As long as there is an even number of rounds there shouldn't be a problem. If its an odd number of rounds then you only have one bye to worry about, where you give them 30 points, same as a knockout right on the buzzer.
This system actually worked very well at RoboGames and was how they figured out which 8 robots went to the finals out of 9 who won every fight in the hobbyweight class. People who complain wern't there. Even the 9th guy who didn't make it was rather happy, although his mum was rather pissed off from what I hear.
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Thu Oct 04, 2007 8:41 am |
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