|
|
|
Glen
Experienced Roboteer
Joined: 16 Jun 2004
Posts: 9481
Location: Where you least expect
|
hehe well as far as the killabyte thing goes it just keeps winning in true RDC fashion, because the build them robust and build them to keep going. ive only seen killabyte be immobilised 3 times to my knowledge. twice to morpheus after being jammed under the wall and once to a wire falling off or something like that. as its been said, the RDC bots are just bricks with spinning shells
squnkey while looking impressive, doesnt strike me as insanely robust. many robots have hacked it apart, noticably killabyte at battle at the beach, sunflower and vd3 at wcr. after all its just a bracket job like mine (which as you proved is prone to pretty nasty damage).
im still amazed how the US bots can withstand such massive hits when they tap into material thickness wise. it just seems so wrong...
but on to the point, i think the whinches while showing impressive performance, have
a) to much bulk for what they can provide
b) need wheels far to big to get the right speed (like 150mm +)
from what i infered from aaron, youve basically got to remake the shaft, take the last stage of gears out and remake the housing (or cut it off to some extent or something).
i think your thingaps would do the trick, but first i would like to see them in minotaur 1.2 again! they need a good running in at marayong 8 i think
basilisk is a pretty nasty bot, and it makes me shudder at the thought of him putting a spinning shell on it, thats basically all the weight from the frame put into the spinner. thats basically how the get such a collosal mass into the shell. think about a mag at 24v with a 4.5kg shell. totally nasty.
as for my efforts, where still talking it over at school trying to get about 2 weeks off. looking OK so far. but im thinking incoming may mutate into some kind of ultra thwackbot unlike anything seen before! _________________ www.demon50s.com - Minimoto parts
http://www.youtube.com/user/HyzerGlen - Videoooozzz
|
Tue Sep 07, 2004 6:46 pm |
|
|
|
|
|
|
|
|
|
|
|
|
|
|