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Spockie-Tech
Site Admin
Joined: 31 May 2004
Posts: 3160
Location: Melbourne, Australia
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In what respect ?
Do you want production quality tips, musical theory, musical style advice, how to make it more sellable ? Art is personal to whatever you like, where it can be taken depends on the driver..
Where do you want it to be played/enjoyed ? - Design the track to suit the intended listening environment - dance floor, radio, lounge/background music (not likely with that style ) - Different environments require different styles.
Overall comments - your percussion pattern variation has improved, some of the drum/hat patterns are pretty good. The percussion mix in the first section (17s) is muffled - need to bring them up a bit imo.
I found the 40 second break a bit long in a 3 minute track - on that note, if its meant to be a standalone track, its probably a bit short, I'd be aiming for 5-6 minutes.
If its designed to be beatmixed into other tracks by a DJ (a lot of tracks are), then the intro/outro's need to be gradual build and break downs.. you drop in the kick, hats, bassline etc in whatever order, then reverse that order on the outro, making mixing into other tracks easy.
What happened to the levels at 2.40 ? Everything suddenly gets all compressed and muddy sounding ?
Finally, something that doesnt suit every style of music, but I like - When bringing in or dropping out a new sound/layer/percussion/whatever track, a "feeder" sound that gives a lead-in to the new layer adds to the overall "Flow" of the track.
An often used sound is a reversed hi-hat or snare that gives you a "sssSSST" build into the new sound, but you can use any short ramp-up sound you like. turns a "bang" sudden pop appearance drop-in into a sliding-in-out-nowhere feeling. Some tracks or spots bang-in's and bang-outs are appropriate, so dont over-do it. If you really want to get fancy, you can do slide-outs on the layer drop-outs as well if its not too cluttering.
Still needs work on seperating the sounds. They all sound a bit mushed together. You can run it through a spectrum analyzer - (Sound forge, Cool edit ?) and have a look at the spectrum compared to a "pro" track. you will see a lot more "space" between the brightly colored bits. Putting too much sound energy from different tracks into the one frequency band at the same time is like drawing on top of a drawing - you need to keep the drawing lines apart from each other to stop the blur.
Overall, shows promise, just having the guts to release something for people to criticise is half the battle.. after that you just get better with every go at it.
Oh, and dont take too much notice of critics, if we were any good, we'd be doing it ourselves and not criticising others.. I cant write it, I just play it. _________________ Great minds discuss ideas. Average minds discuss events. Small minds discuss people
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Sun Mar 11, 2007 12:30 am |
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